Rendering API
This section documents the rendering system in FlatProt, responsible for converting the abstract Scene
object into a concrete visual output format, primarily SVG.
Rendering Concept
Renderers act as the final stage in the visualization pipeline. They take a populated Scene
object, which contains various SceneElement
instances (like HelixSceneElement
, PointAnnotation
, etc.) already projected into a 2D canvas space with associated depth (Z) information.
The renderer iterates through the elements in the scene, translates their geometric data and style attributes into the target output format (e.g., SVG tags and attributes), and produces the final file or output string.
Peculiarities and Design Choices
Several aspects define how the FlatProt rendering system, particularly the SVGRenderer
, operates:
-
Depth Sorting (Z-Ordering):
- Before drawing, scene elements are typically sorted based on their calculated average depth (Z-coordinate). This ensures that elements closer to the viewer (lower Z, assuming standard projection) are drawn later, correctly occluding elements farther away.
- Annotation elements (
BaseAnnotationElement
) usually override the depth calculation to return a very high value (e.g.,float('inf')
). This guarantees they are sorted last and therefore drawn on top of all structural elements.
-
Scene Element to SVG Mapping:
- The renderer maps different
SceneElement
types to appropriate SVG tags:HelixSceneElement
: Typically rendered as an SVG<path>
or<polygon>
representing the zigzag ribbon.SheetSceneElement
: Rendered as an SVG<polygon>
forming the arrowhead shape.CoilSceneElement
: Rendered as an SVG<path>
or<polyline>
representing the smoothed line.PointAnnotation
: Rendered as an SVG<circle>
plus an SVG<text>
element for the label.LineAnnotation
: Rendered as an SVG<line>
or<path>
, potentially with<circle>
elements for connectors and<polygon>
for arrowheads, plus an SVG<text>
element for the label.AreaAnnotation
: Rendered as an SVG<path>
or<polygon>
representing the padded convex hull, plus an SVG<text>
element for the label.
- Elements are often grouped within SVG
<g>
tags for organization, potentially grouped by type or parent element in the scene graph.
- The renderer maps different
-
Style Application:
- Style attributes defined in the
BaseSceneStyle
and its derivatives (e.g.,HelixStyle
,PointAnnotationStyle
) are translated into SVG presentation attributes. - Examples:
color
orfill_color
->fill
attribute.stroke_color
orline_color
->stroke
attribute.stroke_width
->stroke-width
attribute.opacity
orfill_opacity
->opacity
orfill-opacity
attributes.line_style
orlinestyle
(tuple/array) ->stroke-dasharray
attribute.- Label styles (
label_color
,label_font_size
, etc.) -> corresponding attributes on the<text>
element.
- Style attributes defined in the
-
Coordinate System & Canvas:
- The input
Scene
contains elements with coordinates already projected onto the 2D canvas (X, Y) plus depth (Z). The origin (0,0) is typically the top-left corner, consistent with SVG standards. - The
width
andheight
provided to the renderer define the dimensions of the SVG canvas and itsviewBox
. These dimensions are controlled via CLI parameters (default: 1000x1000) and passed through the rendering pipeline. - The
project_structure_orthographically
utility function handles the scaling and centering of the protein coordinates within this canvas space before they reach the scene/renderer.
- The input
-
Focus on Static Output:
- The current implementation focuses on generating static SVG images. It generally does not utilize advanced SVG features like animations, complex gradients, filters, or embedded scripts.
Renderer Classes
Renders a Scene object to an SVG Drawing.
Attributes: |
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Source code in src/flatprot/renderers/svg_renderer.py
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__init__(scene, width=DEFAULT_WIDTH, height=DEFAULT_HEIGHT, background_color=DEFAULT_BG_COLOR, background_opacity=DEFAULT_BG_OPACITY, padding=DEFAULT_PADDING)
Initializes the SVGRenderer.
Parameters: |
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Source code in src/flatprot/renderers/svg_renderer.py
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get_svg_string()
Renders the scene and returns the SVG content as a string.
Returns: |
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Source code in src/flatprot/renderers/svg_renderer.py
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render()
Renders the scene to a drawsvg.Drawing object.
Source code in src/flatprot/renderers/svg_renderer.py
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save_svg(filename)
Renders the scene and saves it to an SVG file.
Parameters: |
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Source code in src/flatprot/renderers/svg_renderer.py
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options: show_root_heading: true members_order: source